
Hanbyul Lee






Hanbyul Lee is a Earth Defender. A defensive specialist who stands their ground to protect their allies.

Health
Defense
Evasion
Accuracy
Speed
Attack
Class Effects : Defender
Generates 5 Action Points at the start of turn Generates 35 Action Points when hit Increases Defense by 15%

The "Joy" Bringer
Main Stat:Reduces Water Damage Taken

Effect: Increases Priority of the wearer by 10% when hit
[LV 10]: Increases Priority of the wearer by 15% when hit
EE Priority

PvE Tier

PvP Tier










Burst Lv2
Skills are displayed here with minimum enhancements applied. However, buffs and debuffs from Burst skills are still included in the display.

Max! Heart Catch!
Weakness Gauge Reduction: 1
Cooldown: —
Attacks an enemy and has a 80% chance to increase the Priority of all allies by 3%.
Damage dealt increases proportional to the caster's Defense.
Damage dealt increases proportional to the caster's Defense.
Enhancements:
+2:
+10% damage
+1 Weakness Gauge damage
+3:
+10% damage
+4:
+10% damage
+5:
+20% effect chance

Splash Star
Weakness Gauge Reduction: —
Cooldown: 6 turn(s)
Increases all allies' Defense for 2 turn(s).
Enhancements:
+2:
+2 turns Counterattack on caster
+3:
-1 turn Skill Cooldown
+4:
+1 turn effect duration
+5:
-1 turn Skill Cooldown

Twinkle Twinkle ☆
Weakness Gauge Reduction: 2
Cooldown: 5 turn(s)
Attacks all enemies and has a 60% chance to inflict Taunted on the target for 1 turn(s).
Damage dealt increases proportional to the caster's Defense.
Damage dealt increases proportional to the caster's Defense.
Enhancements:
+2:
+1 turn Immunity duration on self
+1 Weakness Gauge damage
+3:
+20% Taunted Chance
+4:
-1 turn Skill Cooldown
+10% damage
+5:
Enhances Taunted
(Ignores Resilience)
(Ignores Resilience)
+20% damage


60
100
140
Skill Upgrade Priority






Chain & Dual Attack
Weakness Gauge Reduction : 3
Chain Finish Effect: After attacking, grants Find Weakness to all allies for 2 turn(s).
Weakness Gauge Reduction : 1
Dual Attack Effect: Has a 50% chance to heal the caster. The amount healed is proportional to the caster's Defense.
Enhancements:
+2:
+5% Dual Attack and Skill Chain damage
+1 Weakness Gauge damage
+3:
+5% Dual Attack and Skill Chain damage
+4:
+5% Dual Attack and Skill Chain damage
+5:
+5% Dual Attack and Skill Chain damage
+1 Weakness Gauge damage
Recommended gear coming soon...