
Iota






Iota is a Dark Mage. A mastermind in battles who weakens ennemies with a variety of additional effects.

Class Effects : Mage
Generates 5 Action Points at the start of turn Generates Action Points when using skills Increases Attack by 10%

Scepter of the Golden King

Effect: Grants Immortality for 1 turn(s) at the start of battle
[LV 10]: +30 Effectiveness
EE Priority

PvE Tier

PvP Tier











Code Khepri
Weakness Gauge Reduction: 1
Cooldown: —
Has a 70% chance to reduce Priority of the target by 20%.
Increases damage dealt by this attack proportional to the caster's missing Health.
The caster cannot be defeated by Health reduced from using this skill.
Enhancements:

Code Medjed
Weakness Gauge Reduction: 1
Cooldown: 5 turn(s)
Reduces Priority of the target by 10%.
Increases damage dealt by this attack proportional to the caster's missing Health.
The caster cannot be defeated by Health reduced from using this skill.
Enhancements:

Code Anubis
Weakness Gauge Reduction: 2
Cooldown: 5 turn(s)
Additionally, has a 70% chance to inflict Stunned on the enemy for 1 turn(s), or for 2 turn(s) when the enemy is granted Invulnerability.
Increases damage dealt by this attack proportional to the caster's missing Health.
Enhancements:


Skill Upgrade Priority






Chain & Dual Attack
Weakness Gauge Reduction : 3
Weakness Gauge Reduction : 1
Enhancements:
Recommended Gear
Weapons



Noblewoman's Guile


Apply 4 random substat(s)

Tier 4: Has a 70% chance to inflict Bleeding on all target for 1 run(s) when attacking all enemies
Source: Special Request
Boss: Glicys
Noblewoman's Guile




Thumping Knuckle Dusters


Apply 4 random substat(s)

Tier 4: Increases damage by 10% of the target's Attack when attacking
Source: Special Request
Boss: Dek'Ril & Mek'Ril
Thumping Knuckle Dusters

Accessories



Dies Irae

Apply 4 random substat(s)

Tier 4: If the wielder inflicts a debuff on their turn, increases Priority by 40% (Once every 2 turns)
Source: Special Request
Boss: Amadeus
Dies Irae

Sets




Swiftness
2 Piece: Increases Speed proportionnal to missing Health (Maximum efficiency at 50% Health)




Immunity
2 Piece: Buff Immunity for 1 turn at the start of battle
Substat Priority




Talisman


Executionner's Charm
Lv. 1: Generates 12 Chain Points when attacking a target that has Enraged
Lv. 10: Recovers 50 Action Points when attacking an Enraged target


Sage's Charm
Lv. 1: Generates 10 Chain Points when attacking with an advantageous element
Lv. 10: Increases Weakness Gauge damage of attacks that target all ennemies by 1 (excluding Skill Chains)