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Iota — Outerplane Dark Mage Guide

3 star rarityDarkMageEnchanter
Release date
February 13, 2024
Voice Actor
Mara Junot
Birthday
08/10
Height
179 cm
Weight
243 kg

I believe I am better suited than Eva to introduce Iota. Iota is the ruler and judge of the Golden Nation of Eseph. Originally, she was one of the 24 automatons that descended upon the planet, as a non-combat entity tasked with recording data. However, upon continuously gathering antimatter in the lands over which she reigns, she has amassed considerable power. Currently, she is traveling around Mirsha, for the purpose of learning about the cultures of other countries. If you happen to cross paths with Iota, I implore you to share what you have seen and experienced. Perhaps then, she will return back home, if even one day sooner.

Stats & Ranking

Base Stats

Combat Power (no gear, skills Lv5)19,429Lv.120
Attack1819(+615)
Defense1228(+307)
Health7326(+2014)
Speed138
Crit Chance15%
Crit DMG180%
0%
0%
0%
0%
Effectiveness190(+10)
Resilience130

Permanent stat bonuses, such as transcendence or skill passives, are included.

Transcendence6★CodexQuirks
Limit Break cost×250Gold2,000,000

Ranking

PvE TierA
PvP TierA
EE RankA
EE+10 RankA

Gifts

USB Drive
Portable Gaming Device
Smartphone
Dungeon Core Fragment

Exclusive Equipment

Exclusive Equipment

Scepter of the Golden King
Scepter of the Golden King

Main Stat Effectiveness vs Light

Iota's Exclusive Equipment

Effect

Grants Immortality for 1 turn(s) at the start of battle

Effect (Lv.10)

Self Effectiveness +100%

Transcendence

6

ATKDEFHP+30%

+6% Ally Team Effectiveness

+1 Chain Passive Weakness Gauge damage

+25 Action Points at battle start

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Skills

Skill Upgrade Priority
Code AnubisCode MedjedCode Khepri

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Code Khepri

WGR 2Single Target

Reduces Health of the caster by 10%, then attacks the enemy. Has a 100% chance to reduce Priority of the target by 20%. Increases damage dealt by this attack proportional to the caster's missing Health. The caster cannot be defeated by Health reduced from using this skill.

Enhancement — Code Khepri

+2+10% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4+10% damage
+5+15% effect chance

Code Medjed

CD 4WGR 2All Enemies

Reduces Health of the caster by 10%, then attacks all enemies. Reduces Priority of the target by 20%. Increases damage dealt by this attack proportional to the caster's missing Health. The caster cannot be defeated by Health reduced from using this skill.

Enhancement — Code Medjed

+2+5% damage, +1 Weakness Gauge damage
+3+10% damage
+4-10% Priority
+5-1 turn Skill Cooldown, +10% damage

Code Anubis

CD 4WGR 3All Enemies

Attacks all enemies, and grants Immortality to the caster for 1 turn(s). Additionally, has a 100% chance to inflict Stunned on the enemy for 1 turn(s), or for 2 turn(s) when the enemy is granted Invulnerability. Increases damage dealt by this attack proportional to the caster's missing Health.

Enhancement — Code Anubis

+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+10% effect chance
+5+20% damage, +20% effect chance

Burst

Burst 1
100

Increases damage

Burst 2
150

Increases Speed for 1 turn

Burst 3
200

Increases Immortality duration by 1 turn

Chain & Dual

Chain Passive

Chain Passive

WGR 5Dual WGR 2

Chain Finish Effect: After attacking, deals fixed damage equal to 8% of the target's Max Health.

Dual Attack Effect: After attacking, has a 100% chance to reduce Priority of the target by 20%.

Enhancement — Chain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

Recommended Gear

Accessory
Talisman
Armor Set
Immunity Set

Gain Immunity to Debuffs for 1 turn at the start of battle

Swiftness Set

Increases Speed proportional to missing Health (Maximum efficiency at 50% Health)

Substat Priority

EFF
SPD
ATKeven
Flat or %?
  • %% gives more per tick
  • flatFlat gives more per tick
  • evenWithin 5% of each other — either works
Level
Quirks
ATKeven+4% × 973 = +38.9 vs +40 flat

Per reforge tick on 6★ gear. Base at Lv.100 = stats + evolutions + quirks — equipped gear, transcendence and buffs do not change the answer. % wins above 1000 ATK.

Video

The Heartless King, Iotaby 아우터플레인 공식 채널