Laplace – Outerplane Character Guide, Build & Equipment

The dean of Magnolia, a paradise for mages, and the most powerful living mage on Mirsha, Laplace specializes in water magic. Her kind, gentle personality has earned her the respect of all mages everywhere. Inside her young exterior lies an iron will and the wisdom of having lived for many years.
Born with only a modicum of talent, she embraces and loves all students no matter their aptitude, as she herself reached the level of archmage through nothing but hard work. She is normally benevolent, but she will do anything to protect Magnolia. You do not want to be her enemy, lest her fury crashes down upon you like a giant wave.

Class Effects Details : Mage
Generates 5 Action Points at the start of turn. Generates Action Points when using skills. Increases Attack by 10%.
Pros & Cons
Pros
- Can give the whole team
- Strong chain finisher
- Her Grand Blue Punishment will do more damage with more debuffs on the target
Cons
- Dependant on teammates to apply debuffs for high bonus damage
Stage 6 (Lv. 100).
Preferred Gift
Dean's Authority
Effect: When using Grand Blue Punishment, increases Action Points by 35
[LV 10]: When using Grand Blue Punishment, increases Action Points by 50
EE Priority
PvE Tier
PvP Tier
Aqua Sphere
Weakness Gauge Reduction: 1
Cooldown: —
Enhancements:
Waterspout
Weakness Gauge Reduction: 1
Cooldown: 4 turn(s)
Has a 80% chance to reduce the target's Attack for 2 turn(s). Has a 80% chance to grant a barrier to all allies. The barrier strength is proportional to the caster's Attack.
Enhancements:
Grand Blue Punishment
Weakness Gauge Reduction: 2
Cooldown: 4 turn(s)
Damage dealt increases in proportion to the number of debuffs on the target.
If this attack kills the enemy, the caster gains an extra turn.
Enhancements:
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.






Chain & Dual Attack
Weakness Gauge Reduction : 3
Weakness Gauge Reduction : 1
Enhancements:
Recommended Build and Gear
Weapons


Thumping Knuckle Dusters

Tier 4: Increases damage by 10% of the target's Attack when attacking
Source: Special Request
Boss: Dek'Ril & Mek'Ril
Accessories


Spirit of Unification

Tier 4: Has a 100% chance to increase Attack by 30% for 1 turn(s) at the start of battle
Source: Special Request
Boss: Blazing Knight Meteos


Memento Mori

Tier 4: Increases Attack by 8% at the start of a turn (max 5 stacks)
Source: Special Request
Boss: Dek'Ril & Mek'Ril
Talisman

Sage's Charm
Lv 0: Generates 10 Chain Points when attacking with an advantageous element
Lv 10: Increases Weakness Gauge damage of attacks that target all enemies by 1 (excluding Skill Chains)
Sage's Charm

Executioner's Charm
Lv 0: Generates 12 Chain Points when attacking a target that has Enraged
Lv 10: Recovers 50 Action Points when attacking an Enraged target
Executioner's Charm

Rogue's Charm
Lv 0: Generates 10 Chain Points when an attack scores a critical hit
Lv 10: Increases damage dealt against targets inflicted with Break
Rogue's Charm
Substat Priority
Notes
PvP:
- Assassin's Charm



PvE:
- Executioner's Charm



- Rogue's Charm







