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Luna
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Luna — Outerplane Water Defender Guide

3 star rarityWaterDefenderPhalanx
Release date
April 22, 2025
Voice Actor
Sam Slade
Birthday
07/16
Height
162 cm
Weight
48 kg

Luna suddenly appeared one day and began making a name for herself across all of Mirsha as a wandering knight. She shows the side of a knight who willingly wields her spear for the weak, and also the side of a rogue who gets into trouble chasing money and attractive men and women. Wherever she goes, Luna creates stories—her nature matches the title of a hero, for better or worse. Master, if by chance you end up traveling with Luna, be careful. If you're captivated by her brilliance, you might be devoured by the shadow that lurks behind her banner.

Stats & Ranking

Base Stats

Combat Power (no gear, skills Lv5)25,264Lv.120
Attack1646(+456)
Defense2096(+723)
Health11168(+3044)
Speed110
Crit Chance15%
Crit DMG180%
0%
0%
4%
0%
Effectiveness80
Resilience221(+12)

Permanent stat bonuses, such as transcendence or skill passives, are included.

Transcendence6★CodexQuirks
Limit Break cost×250Gold2,000,000

Ranking

PvE TierS
PvP TierC
EE RankB
EE+10 RankB

Gifts

Collector's Coin
Elegant Teacup
Decorative Chest Armor
Noble's Ceremonial Sword

Exclusive Equipment

Exclusive Equipment

Machiavelli
Machiavelli

Main Stat Reduced DMG Taken vs Fire

Luna's Exclusive Equipment

Effect

Water allies' Dual Attack Weakness Gauge damage +70%

Effect (Lv.10)

Water allies' Max Health +30%

Transcendence

6

ATKDEFHP+30%

+6% Ally Team Resilience

+1 Chain Passive Weakness Gauge damage

+25 Action Points at battle start

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Skills

Skill Upgrade Priority
Moonlight SlashHero's EmergenceSomeday I Will Reach the Moon

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Moonlight Slash

WGR 2Single Target

Attacks an enemy, and if the caster has a Barrier, deals an Additional Attack. After attacking, there is a 70% chance to trigger a Dual Attack by the ally with the highest Attack. If an Additional Attack occurs, the Dual Attack chance increases by 30%.

Enhancement — Moonlight Slash

+2+10% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4+10% damage, +15% effect chance
+5+10% damage, +20% effect chance

Hero's Emergence

CD 2Single Ally

Removes 2 a debuff from all allies and grants a Barrier for 3 turns. Additionally, increases the Priority Gauge of all allies except the caster by 30%. Barrier Strength increases proportionally to the caster's Max Health.

Enhancement — Hero's Emergence

+2-1 turn Skill Cooldown
+3+1 debuff removed
+4+1 turn effect duration
+5+30% All Ally Priority (Excluding the caster)

Someday I Will Reach the Moon

CD 5WGR 3All Enemies

Attacks all enemies. With a 100% chance, grants Unbuffable on all targets for 3 turns. This effect ignores the target's Resilience.

Enhancement — Someday I Will Reach the Moon

+2+10% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4-1 turn Skill Cooldown
+5+15% effect chance, Enhances Unbuffable (Ignores Resilience)

Burst

Burst 1
60

Activates an additional attack Activates Dual Attack with 1 ally

Burst 2
90

+1 Weakness Gauge damage

Burst 3
120

Activates Dual Attack with 2 allies

Chain & Dual

Chain Passive

Chain Passive

WGR 5Dual WGR 2

Chain Finish Effect: Recovers 25 Chain Points after attacking.

Dual Attack Effect: Grants a Barrier for 1 turn proportional to the caster's Max Health after attacking.

Enhancement — Chain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

Recommended Gear

Substat Priority

SPD
HP%
CHC
ATKeven
CHD
Flat or %?
  • %% gives more per tick
  • flatFlat gives more per tick
  • evenWithin 5% of each other — either works
Level
Quirks
ATKeven+4% × 957 = +38.3 vs +40 flat
HP%+3% × 5835 = +175.1 vs +73 flat

Per reforge tick on 6★ gear. Base at Lv.100 = stats + evolutions + quirks — equipped gear, transcendence and buffs do not change the answer. % wins above 1000 ATK · 2434 HP.

Video

Luna (VA. Sam Slade)by 아우터플레인 공식 채널