
Mene






Mene is a Water Healer. A support specialist who thwarts the enemy's attempts to hamper their allies by granting them various effects.

Class Effects : Healer
Generates 5 Action Points at the start of turn Generates 25 Action Points when an ally is hit Increases Health by 10%

Finn the Shark

Effect: Increases Speed proportional to lost Health
[LV 10]: When using a Burst Skill, increases Weakness Gauge damage by 1
EE Priority

PvE Tier

PvP Tier











Shark Attack!
Weakness Gauge Reduction: 1
Cooldown: —
Enhancements:

Sharks Are Friends
Weakness Gauge Reduction: —
Cooldown: 5 turn(s)
Enhancements:

Wakey-Wakey
Weakness Gauge Reduction: —
Cooldown: 7 turn(s)
Enhancements:


Skill Upgrade Priority






Chain & Dual Attack
Weakness Gauge Reduction : 3
Weakness Gauge Reduction : 1
Enhancements:
Recommended Gear
Weapons



Emblem of Dominance


Apply 4 random substat(s)

Tier 4: Has a 100% chance to increase the Defense of all allies by 50% for 1 turn(s) when using a burst skill
Source: Special Request
Boss: Glicys
Emblem of Dominance

Accessories



Resurrection Token

Apply 4 random substat(s)

Tier 4: Has a 100% chance to resurrect and heal for 30% of Max Health when killed (activated once per battle)
Source: Special Request
Boss: Glicys
Resurrection Token

Sets




Swiftness
2 Piece: Increases Speed proportionnal to missing Health (Maximum efficiency at 50% Health)




Immunity
2 Piece: Buff Immunity for 1 turn at the start of battle
Substat Priority





Talisman


Vanguard's Charm
Lv. 1: Recovers 50 Action Points when hit by an attack that targets all allies
Lv. 10: Recovers 60 Action Points when hit by an attack that targets all allies


Executionner's Charm
Lv. 1: Generates 12 Chain Points when attacking a target that has Enraged
Lv. 10: Recovers 50 Action Points when attacking an Enraged target


Sage's Charm
Lv. 1: Generates 10 Chain Points when attacking with an advantageous element
Lv. 10: Increases Weakness Gauge damage of attacks that target all ennemies by 1 (excluding Skill Chains)