Omega Nadja – Outerplane Character Guide, Build & Equipment

We stopped the Irregular that was devouring Ful.Mi.NATION... but at that moment, a new threat was born.
Omega, who defines itself as the ultimate evolved form, has taken on the face of Nadja and resumed the mission the automatons once abandoned.
If we don't stop Omega here, it will be our end—and the beginning of something uncontrollable.
Master, this may be our final battle. So please... promise me. Promise that you'll complete the mission safely and return with a smile.

Class Effects Details : Defender
Generates 5 Action Points at the start of turn. Generates 35 Action Points when hit. Increases Defense by 15%.
Stage 6 (Lv. 100).
Preferred Gift
Path of Endless Hunger
Effect: Increases Caster's Effectiveness by 100%
[LV 10]: Increases Caster's Health by 35%
EE Priority
PvE Tier
PvP Tier
Feeding Frenzy
Weakness Gauge Reduction: 1
Cooldown: —
This skill's damage dealt increases proportional to Max Health instead of Attack.
Enhancements:
Species Extinction Protocol
Weakness Gauge Reduction: 1
Cooldown: 3 turn(s)
Reduces Damage Taken by heroes with Barriers.
Reduces Damage Dealt by those inflicted with Irregular Infection, and has an 80% chance to counterattack when hit.
(Triggered Effect)
On the caster's turn, attacking a target with Irregular Infection triggers an additional attack on all enemies. After the additional attack, reduces Priority of the infected target by 50%.
This skill's damage dealt increases proportional to Max Health instead of Attack.
Enhancements:
End of Protoform
Weakness Gauge Reduction: 2
Cooldown: 5 turn(s)
Then grants a Barrier to all heroes for 1 turns and grants Irregular Infection to the fastest enemy for 1 turns. (Ignores Immunity, Irremovable)
This skill's damage dealt increases proportional to Max Health instead of Attack.
Enhancements:
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.






Chain & Dual Attack
Weakness Gauge Reduction : 3
Weakness Gauge Reduction : 1
Enhancements:
Recommended Build and Gear
Weapons


Force Field Generator

Tier 4: Grants a barrier to the caster equal to 20% of the caster's Max Health for 2 turn(s) when performing an action
Source: Special Request
Boss: Glicys
Accessories


Coward's Treasure

Tier 4: Has a 30% chance to Counterattack when an ally is hit
Source: Special Request
Boss: Blazing Knight Meteos


Fool's Dawn

Tier 4: Has a 100% chance to grant a Barrier for 1 turn at the start of battle (proportional to Max Health)
Source: Special Request
Boss: Ars Nova


Charmer's Necklace

Tier 4: The wearer takes 30% of the damage all allies take (only the ally with the highest Max Health can activate this effect)
Source: Special Request
Boss: Dek'Ril & Mek'Ril
Sets




2-pc
Increases Speed proportional to missing Health (Maximum efficiency at 50% Health)
Source: Special Request
Boss: Grand Calamari




2-pc
Debuff Immunity for 1 turn at the start of battle
Source: Special Request
Boss: Grand Calamari
Talisman

Vanguard's Charm
Lv 0: Recovers 50 Action Points when hit by an attack that targets all allies
Lv 10: Recovers 60 Action Points when hit by an attack that targets all allies
Vanguard's Charm
Substat Priority