
OmegaNadja






Omega Nadja is a Dark Defender. A defensive specialist who stands their ground to protect their allies.

Class Effects : Defender
Generates 5 Action Points at the start of turn Generates 35 Action Points when hit Increases Defense by 15%

Path of Endless Hunger

Effect: Increases Caster's Effectiveness by 100%
[LV 10]: Increases Baster's Health by 35%
EE Priority

PvE Tier

PvP Tier











Feeding Frenzy
Weakness Gauge Reduction: 1
Cooldown: —
This skill’s damage dealt increases proportional to Max Health instead of Attack.
Enhancements:

Species Extinction Protocol
Weakness Gauge Reduction: 1
Cooldown: 3 turn(s)
Reduces Damage Taken by heroes with Barriers.
Reduces Damage Dealt by those inflicted with Irregular Infection, and has an 80% chance to counterattack when hit.
(Triggered Effect)
On your turn, attacking a target with Irregular Infection triggers an additional attack on all enemies. After the additional attack, reduces Priority of the infected target by 50%.
This skill’s damage dealt increases proportional to Max Health instead of Attack.
Enhancements:

End of Protoform
Weakness Gauge Reduction: 2
Cooldown: 5 turn(s)
Then grants a Barrier to all heroes for 1 turns and grants Irregular Infection to the fastest enemy for 1 turns. (Ignores Immunity, Irremovable)
This skill’s damage dealt increases proportional to Max Health instead of Attack.
Enhancements:


Skill Upgrade Priority






Chain & Dual Attack
Weakness Gauge Reduction : 3
Weakness Gauge Reduction : 1
Enhancements:
Recommended Gear
Weapons



Force Field Generator


Apply 4 random substat(s)

Tier 4: Grants a barrier to the caster equal to 20% of the caster's Max Health for 2 turn(s) when performing an action
Source: Special Request
Boss: Glicys
Force Field Generator

Accessories



Coward's Treasure


Apply 4 random substat(s)

Tier 4: Has a 30% chance to Couterattack when an ally is hit
Source: Special Request
Boss: Blazing Knight Meteos
Coward's Treasure





Fool's Dawn


Apply 4 random substat(s)

Tier 4: Has a 100% chance to grant a Barrier for 1 turn at the start of the battle (proportionnal to Max Health)
Source: Special Request
Boss: Ars Nova
Fool's Dawn





Charmer's Necklace


Apply 4 random substat(s)

Tier 4: The wearer takes 30% of the damage all allies take (only the ally with the highest Max Health can activate this effect)
Source: Special Request
Boss: Dek'Ril & Mek'Ril
Charmer's Necklace


Sets




Swiftness
2 Piece: Increases Speed proportionnal to missing Health (Maximum efficiency at 50% Health)




Immunity
2 Piece: Buff Immunity for 1 turn at the start of battle
Substat Priority






Talisman


Vanguard's Charm
Lv. 1: Recovers 50 Action Points when hit by an attack that targets all allies
Lv. 10: Recovers 60 Action Points when hit by an attack that targets all allies