Summer Knight's Dream Ember – Outerplane Character Guide, Build & Equipment

This is Ember, a Demibeast who proudly calls herself a ‘Pioneer Knight.'
She says she's had all sorts of mysterious adventures alongside her master—sailing into unknown worlds, battling giant sea monsters, even foiling the schemes of someone who looked just like a princess from a faraway kingdom.
There are plenty more tales where that came from, but... wouldn't it be more fun to hear them directly from her yourself?

Class Effects Details : Defender
Generates 5 Action Points at the start of turn. Generates 35 Action Points when hit. Increases Defense by 15%.
Stage 6 (Lv. 100).
Preferred Gift
Bouncy Master
Effect: Increases Boss Damage dealt by Water-type allies
[LV 10]: When an ally is hit, gain Azure Will +2 (once per turn)
EE Priority
PvE Tier
PvP Tier
Dolphin Charge!
Weakness Gauge Reduction: 1
Cooldown: —
Damage dealt increases proportional to Max Heath instead of Attack.
Enhancements:
Master, Spike!
Weakness Gauge Reduction: 1
Cooldown: 4 turn(s)
(Active Effect) Increases all allies' Penetration and Defense for 1 turns, then attacks all enemies and increases the caster's Combat Readiness by 20%.
Damage dealt increases proportional to Max Heath instead of Attack.
Enhancements:
Sudden Strike!
Weakness Gauge Reduction: 2
Cooldown: 5 turn(s)
When holding 5 Unique Resource: Azure Will, consumes all to double both the Fixed Damage and the Priority increase. (Bosses cannot be defeated by Fixed Damage applied after the attack.)
Damage dealt increases proportional to Max Heath instead of Attack.
Enhancements:
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.






Chain & Dual Attack
Weakness Gauge Reduction : 3
Weakness Gauge Reduction : 1
Enhancements:
Recommended Build and Gear
Weapons


Force Field Generator

Tier 4: Grants a barrier to the caster equal to 20% of the caster's Max Health for 2 turn(s) when performing an action
Source: Special Request
Boss: Glicys
![Gorgon's Wrath [Defender]](/images/equipment/TI_Equipment_Irregular_Weapon_02.webp)

Gorgon's Wrath [Defender]

Tier 4: Increases damage dealt by Counterattack by 50%
Source: Irregular Extermination
Mode: Infiltration Operation / Pursuit Operation


Talisman of Animosities

Tier 4: +10% Priority to the caster when using a single-target skill
Source: Special Request
Boss: Blazing Knight Meteos
Accessories


Coward's Treasure

Tier 4: Has a 30% chance to Counterattack when an ally is hit
Source: Special Request
Boss: Blazing Knight Meteos


Fool's Dawn

Tier 4: Has a 100% chance to grant a Barrier for 1 turn at the start of battle (proportional to Max Health)
Source: Special Request
Boss: Ars Nova
Sets




2-pc
Increases Speed proportional to missing Health (Maximum efficiency at 50% Health)
Source: Special Request
Boss: Grand Calamari
Talisman

Vanguard's Charm
Lv 0: Recovers 50 Action Points when hit by an attack that targets all allies
Lv 10: Recovers 60 Action Points when hit by an attack that targets all allies
Vanguard's Charm
Substat Priority
Official video


