
Tamara






Tamara is a Water Ranger. A master strategist who gets the upper hand in battles by granting buffs to allies.

Class Effects : Ranger
Generates 20 Action Points at the start of turn

No.62's Punishment

Effect: Increases Action Points by 60 at the start of battle
[LV 10]: +20 Accuracy
EE Priority

PvE Tier

PvP Tier











Fire and Reposition
Weakness Gauge Reduction: 1
Cooldown: —
When scoring a critical hit, has a 70% chance to activate a Dual Attack from the ally with the highest Attack.
Enhancements:

Smoke Screen
Weakness Gauge Reduction: 1
Cooldown: 5 turn(s)
When scoring a critical hit, has a 80% chance to inflict Silenced on the target for 1 turn(s).
Enhancements:

Maximum Range Fire
Weakness Gauge Reduction: 2
Cooldown: 5 turn(s)
When scoring a critical hit on one or more enemies, has a 70% chance to increase the skill cooldowns of all targets by 1 turn.
Enhancements:


Skill Upgrade Priority






Chain & Dual Attack
Weakness Gauge Reduction : 3
Weakness Gauge Reduction : 1
Enhancements:
Recommended Gear
Weapons



Rampaging Caracal


Apply 4 random substat(s)

Tier 4: Has a 100% chance to inflict Marked for 1 turn(s) when attacking a single target
Source: Special Request
Boss: Glicys
Rampaging Caracal

Accessories



Combination Simulator

Apply 4 random substat(s)

Tier 4: At the start of the battle, has a 75% chance to increase Accuracy and Effectiveness for 1 turn(s)
Source: Special Request
Boss: Glicys
Combination Simulator

Sets








Speed
2 Piece: Speed +12%
4 Piece: Speed +13%
Substat Priority




Talisman


Rogue's Charm
Lv. 1: Generates 10 Chain Points when an attack scrores a critical hit
Lv. 10: Increases damage dealt against targets inflicted with break


Executionner's Charm
Lv. 1: Generates 12 Chain Points when attacking a target that has Enraged
Lv. 10: Recovers 50 Action Points when attacking an Enraged target


Sage's Charm
Lv. 1: Generates 10 Chain Points when attacking with an advantageous element
Lv. 10: Increases Weakness Gauge damage of attacks that target all ennemies by 1 (excluding Skill Chains)

Notes
Critical Hit Chance up to 50%