
Tio





Tio is a Fire Healer. A savior who heals allies in moments of peril.

Health
Defense
Evasion
Accuracy
Speed
Attack
Class Effects : Healer
Generates 5 Action Points at the start of turn Generates 25 Action Points when an ally is hit Increases Health by 10%

Perfect Medical Bag
Main Stat:Reduces Earth Damage Taken

Effect: When using Basic First Aid, increases the Priority of all allies by 20%
[LV 10]: When using a Burst Skill, recovers Health of the wearer by 15%
EE Priority

PvE Tier

PvP Tier
Not Available









Burst Lv2
Skills are displayed here with minimum enhancements applied. However, buffs and debuffs from Burst skills are still included in the display.

Simple Self-defense
Weakness Gauge Reduction: 1
Cooldown: —
Attacks an enemy and grants a barrier to the ally with the lowest Health for 1 turn(s). The barrier strength increases proportional to the caster’s Max Health.
Enhancements:
+2:
Enhances barrier strength
+1 Weakness Gauge damage
+3:
+10% damage
+4:
+15% damage
+5:
Enhances barrier strength

Basic First Aid
Weakness Gauge Reduction: —
Cooldown: 4 turn(s)
(Triggered Effect) Activates an Agile Response effect when an ally is inflicted with a debuff.
Removes 1 debuff(s) from all allies and Heals for 15%.
Removes 1 debuff(s) from all allies and Heals for 15%.
Enhancements:
+2:
+5% healing
+3:
+5% healing
-1 turn Skill Cooldown
+4:
+1 debuff removed
+5:
+5% healing
-1 turn Skill Cooldown

This Shot Won't Hurt
Weakness Gauge Reduction: —
Cooldown: 5 turn(s)
Heals selected ally by 40% and increases the target's Defense for 1 turn(s).
Enhancements:
+2:
+15% healing
+3:
-1 turn Skill Cooldown
+4:
+1 turn Increased Defense duration
+5:
+15% healing
-1 turn Skill Cooldown


60
90
120
Skill Upgrade Priority






Chain & Dual Attack
Weakness Gauge Reduction : 3
Chain Companion Effect: After attacking, heals the ally with the lowest Health by 15% of Max Health.
Weakness Gauge Reduction : 1
Dual Attack Effect: After attacking, grants a barrier to the ally with the lowest Health. Barrier strength increases proportional to Tio's Max Health.
Enhancements:
+2:
+5% Dual Attack and Skill Chain damage
+1 Weakness Gauge damage
+3:
+5% Dual Attack and Skill Chain damage
+4:
+5% Dual Attack and Skill Chain damage
+5:
+5% Dual Attack and Skill Chain damage
+1 Weakness Gauge damage