Hello, Masters!
This is Moonsoo Hyun, the producer of OUTERPLANE.
It's hard to believe it's already been half a year since I first greeted all of you, Masters. I am filled with gratitude to all the Masters who have played and cherished OUTERPLANEfrom the end of spring, through the hot summer, and into the beautiful fall.Today, we’re announcing details of ongoing improvements for the second half of the year and providing details about the half-year anniversary event.
◈ Improvements DetailsAs mentioned in our previous Developer's Note,
we have prioritized improving existing issues and inconveniences over adding new features.
We believe that this approach is more important for both our current and future OUTERPLANE players. In line with this, we have been working on the following improvements based on feedback from many of our players.Many improvements, including those related to Arena, Guild, and Equipment Presets, were implemented with the 10/24 Update. Further improvements are scheduled to be introduced in the upcoming updates on 11/7 and 11/21. 1. 10/24 Improvements
1) Arena Improvements
No.
Category
Details
1
Minimizing the Arena Rank Refresh Interval
We have reduced the Arena Rank refresh interval from the previous 1-hour period,
enhancing the ability to respond quickly in high-tier player matches.
2
Memorial Match
To enhance notifications for Memorial Matches that might be missed,
we've improved convenience by implementing red dots and text notifications in case of any uncompleted Memorial Matches.
3
Enhanced Arena Ranking Rewards
Added initial Rank rewards for reaching Top 100,
offering additional rewards to Masters aiming for top PvP rankings.
4
Simplified Arena Reward Acquisition
To make it easier to earn victory points and climb the tiers during Arena matches,
we have introduced NPC opponents in the Gold and Platinum ranks.
5
Arena Defense Record Improvements
Improvements have been made to the Arena Defense Record, allowing you to check the opponent's attacking team.
6
Arena Win Rate Display Improvements
Improvements have been made to display the attack and defense win rates separately during Arena battles.
7
Initial Speed Policy Adjustments
To alleviate the negative experience of Masters who invest a lot of time in gear farming,
the first turn's random speed modifier at the start of a battle will be changed from -55% to 05%.
8
Auto Combat Setting Button
An Auto Battle Settings button has been added when entering Arena battles,
allowing Masters to easily edit and use their auto battle settings.
2) Guild Improvements
No.
Category
Details
1
Guild and Global Chat Adjustments
We have removed low-priority messages from the Global Chat, including Legendary Gear acquisition notifications, and from the Guild Chat, such as 3-Star Hero recruit messages.
2
Guild Buff Room Improvements
We have made improvements to allow players to check the available buff details in the Guild Buff Room and to receive Guild Buffs in the Lobby as well.
3
Guild Board
Improvements have been made to display red dots if there are any remaining Guild Raids or Guild Security Area.
4
Guild Raid Improvements
Improvements have been made to the management of clearing teams, making it easier to operate the clear decks by recording the team for each Guild Raid boss.
5
OtherGuild Improvements
[Improvements]
- Improvements have been made to allow players to check detailed Guild information when joining a Guild
- We have improved the clarity of the remaining time for rejoining the Guild after leaving it. - Improvements have been made to allow players to check information about other Guilds even while being a member of a Guild. - Improvements have been made to the information display to make Guild details more clearly visible when joining a Guild." [Fixes] - An issue where the system message in Guild Chat was displayed incorrectly when a Guild announcement was written in multiple lines will be fixed.
**
3) Other Improvements**
No.
Category
Details
1
Modeling Improvements - Stella
We received a lot of feedback expressing disappointment with the initial impressions.
As a result, we are working on improvements, and the first modeling to undergo renewal will be Stella.
2
Clear Team Records
We have introduced a feature that allows players to record the latest clearing team for high-difficulty dungeons.
Additionally, we've improved the Team Formation screen for dungeons where you failed, enabling you to view the successful records of other Masters.
3
World Map
Improvements have been made to allow players to check the stat/skills of the boss on the World Map.
4
Weapon/Accessory Display
Improvements have been made to the display to provide clearer information on which main options will be added to weapons and accessories.
Improvements have been made to the display to provide clearer information on which main options will be added to weapons and accessories in the Gear dungeon rewards list.
5
Event Dungeons
Improvements have been made to the notification system to provide clearer alerts when it's close to the end time for exchanging materials or the weekly opening time for locked dungeons.
6
Inventory Expansion
A function to increase inventory space by +100 slots to address the issue of equipment inventory shortages will be added.
7
Daily Missions
Adjustments have been made to the flow to ensure that daily missions can be completed even when focusing on specific content.
2. Upcoming Improvements
# We are currently preparing improvements based on the schedule provided below.
Please understand that some schedule changes may occur depending on the development progress.1) Visual Improvements
We have received a lot of feedback regarding the initial impressions, and as a result, we are currently working on editing resources to improve this aspect.
We plan to implement some of the improvements in the near future, and we also see this as a long-term challenge that we aim to address.
No.
Category
Details
Schedule
1
Modeling Improvements
K > Remodeling
: We plan to enhance the quality and overall impression of hair and face modeling.
11/21
Eva > Remodeling / Partial Redesigning
: We plan to enhance the quality and design of hair and face modeling.
11/21
Tanya > Redesigning
: Following the overall design modification, we plan to have her appear in the tutorial dungeons.
11/21
Idith > Redesigning
: After the overall design modification, we plan to have her appear in the beginning areas.
11/21
Tio > Remodeling
: We plan to improve the quality of hair and face modeling for Tio,
as she is a frequently used hero and is rewarded early on in the Check-In rewards.
11/21
Cindy > Remodeling
: We plan to improve the quality of hair and face modeling for Tio,
: as she is a commonly used Hero in PvP content and more.
11/21
2
Early Stage Dialogue Improvements
We plan to renew the scenario screen UI (dialogue scene) which is most frequently viewed.
11/7
We are prioritizing the improvement of background images used in early-stage dialogue scenes
and are in the process of retouching existing 3D backgrounds to make them appear more like 2D backgrounds.
These changes will initially be applied to the tutorial and Area 1.
11/7
3
CG Improvements
We plan to renew some of the scenario CGs that appear in the main scenario.
Additionally, we will be incorporating an updated version with improved illustration quality, along with design changes for the existing redesigned Heroes.
11/7
11/21
4
Others: GUI Improvements
We plan to modify and implement changes to certain screen UI designs, along with the introduction of new fonts.
We plan to apply the changes to certain screen UI designs.
We awill focus on improving the most prominently exposed areas, and we plan to continue making long-term adjustments. - Dialogue Scene / Tutorial Pop-up Screen - Multilingual translations will be provided for Tutorial Help - Hero screen and overall thumbnail improvements - Lobby screen improvements - Screen improvements including Shop / Daily Missions
11/7
2) Content Improvements and Adjustments
- We are currently reviewing various aspects to address potential factors that may lead to players leaving the game.
We hope to ensure that new players can easily get into the game and have a positive experience. : To address these changes and the potential differences in rewards that may affect existing players, we plan to provide separate compensation to our current players when the improvements are implemented.- After reviewing our internal data, we've identified areas where the player experience is diminished due to insufficient opportunities for free Gacha rolls and limited chances to engage in Gacha. We are considering various approaches to address this issue and ensure a stable service. As part of our efforts to improve the situation, we plan to make changes to our mileage policy. We will provide further details about these changes through a separate announcement in the future.
No.
Category
Details
Schedule
1
Check-in Rewards
Adjustments and improvements will be made to the rewards for New / Veronica’s Recruitment Supply / Season 2 Check-In Rewards.
Improvements will be made to provide more recruitment and growth opportunities compared to the previous system. Additionally, we've made it possible to obtain Tio as a Day 1 Check-In reward, allowing you to go on adventures with her immediately.
11/7
2
Content Unlock Time Adjustment
Since the majority of content unlocking is concentrated in Area 3,
which is causing a lack of information and disrupting early game progression,
we have decided to make adjustments and improvements to certain tutorial and content unlock times.
11/7
3
Area Clear Missions and Guide Quests
Adjustments will be made to Clear Missions in existing Season 1 Normal/Hard Areas
: We plan to increase the unit mission intervals and adjust the rewards, allowing you to reset short-term goals by claiming rewards.
Veronica, a versatile hero with both short-term and long-term utility, will replace Rhona as the distributed hero, improving usability. As a result, guide quest pathways and rewards will be adjusted to reflect these changes.
11/7
4
Start Dash
After analyzing the complete dataset, we have observed that the Earth Hero, Noah, has an overwhelmingly high selection rate of 80%.
We believe that this has a negative impact on the game's diversity and fun factor. As a result, we will be making adjustments.
: While existing heroes have their own utility, we have noticed that their usefulness in adventure progression is lower than that of Noa. They lack universality. Therefore, we plan to make the following changes to all Start Dash heroes except Noa to ensure that early-game progression is smoother, regardless of which hero you choose. - Current: Noa / Eliza / Laplace / Alice / Maxwell - Expected: Noa / Valentine / Rin / Eternal
11/7
5
Base > Combat Calculation Module and Auto Combat
We believe that the Combat Calculation Module in Base for upgrading the Auto Combat feature is unnecessary and rather distracts the progress of the game. Therefore, this feature will be removed, and improvements will be made to provide the final Auto Combat feature when using Auto Combat. (Burst/Skill Chain and Battle Settings)
11/7
3) Other Improvements
No.
Category
Details
Schedule
1
Codex
The ‘Receive All’ feature to receive all rewards when achieving the Growth Goal of Hero/Equipment and Collection Goal will be updated.
11/7
2
Costumes
Improvements will be made direct players to the purchase screen when checking unowned costumes.
11/7
3
Side Story Pieces
[Applied]
Changed to select 2-Star pieces from 1-Star pieces as a default
[Scheduled] Improvements have been made to the team formation screen to allow the selection of reward pieces, and we plan to provide a pop-up notification if limited pieces are set as a reward.
11/7
4
Daily Missions
Improved UI to easily check daily/weekly mission rewards
11/7
5
Trust Level
Improved to display preferred Presents of each Hero
11/21
6
Filter
Improvements will be made to Hero/Equipment filters to make management easier
11/21
7
To prevent any inequality among Masters
concerning the acquisition of Sigma rewards,
we have made improvements so that Sigma is acquired automatically upon completing the 100th floor of Skyward Tower.
11/7
8
Expedition Team
We have increased the expedition time, which will now require reconnection in a simplified format compared to the previous version.
Additionally, there will be a reduction in stamina consumption.
11/7
In addition to the improvements mentioned above,
we are currently examining various aspects of the game for further improvements. We will continue doing our best to provide you with a more stable and enjoyable gaming experience.We would also like to extend our heartfelt apologies for any inconvenience caused by the motions and effects similarity issue of the new Hero, Akari. We will modify and update current Akari’s motions and effects in the near future.We will do our best to prevent a recurrence of this situation by strengthening the tracking of processes and results.We apologize again for any inconvenience caused by this issue. ◈ Half-Year Anniversary Event
We are thankful for the 6 months spent with our Masters thus far.
OUTERPLANE's half-year anniversary is just around the corner. On 11/18, to celebrate our half-year anniversary, we're preparing a special event for our Masters. During this event, Masters will have the opportunity to obtain 200 free Recruits through weekly Check-In Event rewards and currency. We hope our Masters are looking forward to the event starting on 11/21. (※ The Recruitment Ticket (Event) rewarded in this event does not provide any mileage rewards.)
That's it for the November update in this Developer’s Note.
Apart from the information provided today, there are also some balance adjustments planned.
We will promptly notify you through a separate Developer's Note. We're not just focusing on improvements and adjustments but also working diligently on creating new heroes, systems, and content. We're committed to delivering a more enjoyable experience with substantial updates and events before the year comes to a close.[Developer’s Note Celebration Gifts]
- Coupon Code: OUTERNOTE4
- Coupon Redemption Period: 10/31 (Tue) ~ 11/30 (Thu) 14:59 UTC
- Coupon Rewards: 500 Ether
We hope that our Masters are looking forward to the upcoming half-year anniversary event and update. Once again, we would like to express our gratitude to all the Masters for their continued interest and support for OUTERPLANE. Thank you.
