Beth – Outerplane Character Guide, Build & Equipment

She is a fiend, a member of a mysterious clan that absorbs the blood of living organisms to accumulate power and longevity—a vampire. Her youth and inexperience indicate that she is not an independent individual, but rather one that serves a master.
But no matter how young or inexperienced she may be, she is still a dangerous vampire. Be on your guard around her. If you get distracted by her loud and constant chattering, her way of mocking everyone regardless of their identity, and her mischievous and crude laughter, you will be surrounded by a cloud of blood-sucking bats in no time.

Class Effects Details : Striker
Generates 5 Action Points at the start of turn. Generates 20 Action Points when attacking. Increases Critical Hit Chance by 5%.
Pros & Cons
Pros
- Strong fixed damage skills
Cons
- Wants on her enemies and on herself to function fully
- Low uptime when building for damage, so needs assistance
Stage 6 (Lv. 100).
Preferred Gift
Demonic Twin
Effect: When an enemy is inflicted with Bleeding at the end of their turn, increases the Priority of the wearer by 70%
[LV 10]: +30 Effectiveness
EE Priority
PvE Tier
PvP Tier
Beware the Scissor Girl
Weakness Gauge Reduction: 1
Cooldown: —
Deals 3% of the target's Max Health as fixed damage if the target is inflicted with Bleeding.
Enhancements:
Surprise!
Weakness Gauge Reduction: 1
Cooldown: 3 turn(s)
Increases damage dealt if the caster has increased Penetration.
Enhancements:
A Present for You!
Weakness Gauge Reduction: 2
Cooldown: 5 turn(s)
Deals significantly increased damage if the caster's Penetration is currently increased. Deals 5% of the target's Max Health as fixed damage if the target is inflicted with Bleeding. After using this skill, has a 80% chance to increase the caster's Penetration for 2 turn(s) and inflict Bleeding on the target for 2 turn(s).
Enhancements:
Skill Upgrade Priority
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.






Chain & Dual Attack
Weakness Gauge Reduction : 3
Weakness Gauge Reduction : 1
Enhancements:
Recommended Partners
Recommended Build and Gear
Weapons


Surefire Javelin

Tier 4: Increases damage dealt by 2% of the target's Max Health when attacking a single target
Source: Special Request
Boss: Blazing Knight Meteos
Accessories


Death's Hold

Tier 4: Increases Penetration by 2% when hit (max 10 stacks)
Source: Special Request
Boss: Blazing Knight Meteos


Clock Up

Tier 4: Has a 100% chance to increase Critical Damage by 50% for 1 turn(s) when inflicted with a debuff at the start of the turn
Source: Special Request
Boss: Glicys
Talisman

Sage's Charm
Lv 0: Generates 10 Chain Points when attacking with an advantageous element
Lv 10: Increases Weakness Gauge damage of attacks that target all enemies by 1 (excluding Skill Chains)
Sage's Charm

Rogue's Charm
Lv 0: Generates 10 Chain Points when an attack scores a critical hit
Lv 10: Increases damage dealt against targets inflicted with Break
Rogue's Charm

Executioner's Charm
Lv 0: Generates 12 Chain Points when attacking a target that has Enraged
Lv 10: Recovers 50 Action Points when attacking an Enraged target
Executioner's Charm
Substat Priority
Notes
Clock up if you want Turn cycling Bleed Team





