

Eliza — Outerplane Dark Ranger Guide
A red rose blooming alone under the moonlight, she is the eternal queen of the night, aloof and elegant. The lonely immortal who could not find her equal, Eliza, the Archdemon of Pure Blood. Even her fellow fiends tremble at the sight of her drinking her prey's blood under the silvery light of the moon. Her elegance can seem almost forlorn, as she has lived for such a long time in utter solitude that she has become detached from the matters of the world. Do not be mesmerized by her melancholy, otherworldly beauty, Master. The moment you let yourself be taken in by her sorrow, her glass will overflow with your blood. As long as there exists day and night, half of a day belongs to vampires.
Stats & Ranking
Base Stats
Permanent stat bonuses, such as transcendence or skill passives, are included.
Ranking
Gifts
Exclusive Equipment
Exclusive Equipment

Main Stat Effectiveness vs Light
Effect
When using an attack that targets all enemies, inflicts Bleeding on all targets for +2 turn(s) (Ignores Immunity and Resilience, Irremovable)
Effect (Lv.10)
Right after attacking, does not trigger an enemy's Counterattack, Revenge, or Agile Response
Transcendence
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+30%
+4% Allies DMG Incr
+1 Chain Passive WG reduction
+25 On entry, AP
Burst Level 2 Unlocked
Burst Level 3 Unlocked
Skills
Skill up rule of thumb:
- Level 2 for Weakness Gauge damage
- Effect chance, effect duration & cooldown reductions.
- Damage increases (DPS only)
Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.
Heart Seeker
Attacks an enemy and has a 100% chance to inflict Bleeding on the target for 2 turn(s). (Ignores Resilience)
Enhancement — Heart Seeker
Bloody Roar
(Passive Effect) At the start of battle and whenever the caster gains a turn, inflicts Bleeding on the enemy with the highest Speed for 1 turns. (Irremovable, ignores Resilience) Additionally, grants Pureblood's Dominion to all allies. Whenever the caster gains a turn, increases all allies' Critical Damage by 10% (stacks up to 3 times) and allies' Bleeding DMG by 50%. (Permanent) (Active Effect) Attacks all enemies and has a 100% chance to inflict Bleeding on each target for 2 turns. (Ignores Resilience)
Enhancement — Bloody Roar
Pure Blood Archdemon
Has a 100% chance to remove 2 buff(s) from all enemies and decrease their Defense for 3 turns before attacking all enemies. (Ignores Resilience) Deals 50% more damage to Bleeding targets and decreases their Priority by 25%. (Ignores Resilience)
Enhancement — Pure Blood Archdemon
Burst

Increases damage Inflicts 1 additional stack of Bleeding (Ignores Resilience)

Bleeding Duration +1 Turn Pure Blood Archdemon Cooldown -1 Turn

Changes to Enhanced Skill Increases damage
Chain & Dual

Chain Passive
Chain Companion Effect: Has a 100% chance to inflict Bleeding on all enemies for 2 turn(s). (Ignores Resilience)
Dual Attack Effect: After attacking, has a 100% chance to inflict Bleeding on the target for 2 turn(s). (Ignores Resilience)
Enhancement — Chain Passive
Recommended Gear
Substat Priority
- %% gives more per tick
- flatFlat gives more per tick
- evenWithin 5% of each other — either works
Per reforge tick on 6★ gear. Base at Lv.100 = stats + evolutions + quirks — equipped gear, transcendence and buffs do not change the answer. % wins above 1000 ATK.









