OuterpediaOuterpedia
Resonance Eliza
DPS
Resonance

Eliza — Outerplane Dark Ranger Guide

3 star rarityDarkRangerTactician
Release date
September 22, 2026
Voice Actor
Mai Nakahara
Birthday
11/08
Height
168 cm
Weight
48 kg

This is Eliza, the Archdemon of Pure Blood. She may say she's weaker than she used to be, but she once possessed near-immortal vitality and tremendous power befitting the title of Archdemon of Pure Blood. Then, after meeting you by chance and fully realizing her latent potential, she regained power far beyond what she had before. It's only natural to feel a little intimidated by her reputation, but she'll be a great help on the journey ahead. So I recommend bearing with it and maintaining a good relationship with her!

Stats & Ranking

Base Stats

Combat Power (no gear, skills Lv5)21,765Lv.120
Attack1907(+516)
Defense1540(+389)
Health8172(+2236)
Speed162
Crit Chance15%
Crit DMG180%
0%
6%
0%
0%
Effectiveness190(+50)
Resilience144

Permanent stat bonuses, such as transcendence or skill passives, are included.

Transcendence6★CodexQuirks
Limit Break cost×250Gold2,000,000

Ranking

PvE TierA
PvP TierS
EE RankA
EE+10 RankB

Gifts

Collector's Coin
Elegant Teacup
Decorative Chest Armor
Noble's Ceremonial Sword

Exclusive Equipment

Exclusive Equipment

Bloodbringer
Bloodbringer

Main Stat Effectiveness vs Light

Resonance Eliza's Exclusive Equipment

Effect

Self Effectiveness +100%

Effect (Lv.10)

The caster's attacks do not trigger enemies' Counterattack, Revenge, or Agile Response

Transcendence

6

ATKDEFHP+30%

+1 Chain Passive WG Reduction

+100% Allies' Bleeding DMG

+25 AP at the start of battle

Burst Level 2 Unlocked

Burst Level 3 Unlocked

At the start of the turn, DEF of all enemies with Bleeding -5% (stacks up to 4 times)

Before using an attack that targets all enemies, inflicts Bleeding on all enemies for 2 turns (Ignores Immunity, cannot be removed)

Skills

Skill Upgrade Priority
Blood CommunionHeart HarvestBlood Levy

Skill up rule of thumb:

  • Level 2 for Weakness Gauge damage
  • Effect chance, effect duration & cooldown reductions.
  • Damage increases (DPS only)

Chain passive can be left at level 2 until much later, the Weakness Gauge damage increase at level 5 is the only interesting part, so you can save skill manuals here until the more important skills are taken care of.

Heart Harvest

WGR 2Single Target

Attacks an enemy and has a 100% chance to inflict Bleeding for 2 turns, then removes 1 buff from the target.

Enhancement — Heart Harvest

+2+10% damage, +1 Weakness Gauge damage
+3+15% effect chance
+4+10% damage
+5+10% damage, +15% effect chance

Blood Levy

CD 3WGR 2All Enemies

(Passive Effect) Immune to Silence. At the start of battle or when a target with Bleeding ends their action, grants True Pureblood's Dominion to the caster for 1 turn. (Cannot be removed) When an enemy with Bleeding ends their action, increases all allies' Priority by 10%. When the caster is hit by an attack that targets all allies, inflicts Bleeding on all enemies for 2 turns. (Ignores Immunity) (Active Effect) Attacks all enemies. Inflicts Bleeding on the targets for 2 turns and decreases their Priority by 20%.

Enhancement — Blood Levy

+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+10% damage
+5-10% Priority

Blood Communion

CD 4WGR 3All Enemies

Attacks all enemies. Stuns all targets for 2 turns, then detonates all Bleeding effects on them. Increases detonation damage by 150%.

Enhancement — Blood Communion

+2+10% damage, +1 Weakness Gauge damage
+3-1 turn Skill Cooldown
+4+10% damage
+5+1 turn effect duration

Burst

Burst 1
80

Damage Increase Weakness Gauge Reduction +1

Burst 2
120

Bleeding Duration +2 Turns

Burst 3
160

Debuff Duration +1 turn Resets Blood Levy cooldown

Chain & Dual

Chain Passive

Chain Passive

WGR 5Dual WGR 2

Chain Companion Effect: Inflicts Bleeding on all enemies for 2 turns after attacking.

Dual Attack Effect: Inflicts Bleeding on the target for 2 turns after attacking.

Enhancement — Chain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

Recommended Gear

Substat Priority

SPD
ATK%
EFF
CHC
CHD
DMG UP%
Flat or %?
  • %% gives more per tick
  • flatFlat gives more per tick
  • evenWithin 5% of each other — either works
Level
Quirks
ATK%+4% × 1102 = +44.1 vs +40 flat

Per reforge tick on 6★ gear. Base at Lv.100 = stats + evolutions + quirks — equipped gear, transcendence and buffs do not change the answer. % wins above 1000 ATK.