Back

Mero – Outerplane Character Guide, Build & Equipment

Mero
Mero
starstarstar
FireFire
RangerRanger
TacticianTactician
🎂 Birthday: 10/31📏 Height: 162 cm⚖️ Weight: 33 kg

Legs and arms poorly stitched together, an awkward walker, impulsive like a B-movie fanatic, and undying zombie that cannot be killed: these are all expressions that can be used to describe Mero.

If you hear the sound of a chainsaw revving up, be on your toes.

That means Mero is near.

Mero hates being bored.

You must always be careful when dealing with her, as she will either bite you or start up her chainsaw and do even worse.

However, if you respect and are receptive to Mero's interests, you will gain a friend who is capable of expressing a wide variety of emotions.

Mero is a Fire Ranger. A master strategist who gets the upper hand in battles by granting buffs to allies.

Tactician
Health
Defense
Evasion
Accuracy
Speed
Attack

Class Effects Details : Ranger

Generates 20 Action Points at the start of turn

Base stats shown assume the character is upgraded CM_Evolution_05Stage 6 (Lv. 100).
AttackATK802
DefenseDEF446
HealthHP4463
SpeedSPD154
Crit ChanceCHC5%
Crit DamageCHD150%
AccuracyACC120
EvasionEVA160
EffectivenessEFF120
ResilienceRES110
Mero Exclusive Equipment

CM_Goods_FriendPointPreferred Gift

The Great Communicator

Main Stat:Accuracy to Earth
TI_Icon_UO_Accessary_07Mero's Exclusive Equipment

Effect: Increases damage dealt by all allies proportional to Mero's missing Health (Max 60%)

[LV 10]: Increases Dual Attack damage dealt by all allies

EE Priority

EE Rank A

PvE Tier

Rank A

PvP Tier

Rank B
starstarstarstarstarstar
ATKDEFHP+10%
Burst Lv2
Skills are displayed here with minimum enhancements applied. However, buffs and debuffs from Burst skills are still included in the display.
E Vroom Vroom Dead

E Vroom Vroom Dead

Weakness Gauge Reduction: 1
Cooldown:

Attacks an enemy.
After attacking, has a 50% chance to activate a Dual Attack from the ally with the highest Attack.

Enhancements:

+2:
+10% damage
+1 Weakness Gauge damage
+3:
+15% effect chance
+4:
+10% damage
+5:
+15% effect chance
+10% damage
Chainsaw Girl

Chainsaw Girl

Weakness Gauge Reduction: 1
Cooldown: 4 turn(s)

(Passive Effect) When Mero's Health is healed, reduces the cooldown of Chainsaw Girl by 1 turn(s). (Activated at the end of an ally's turn)

(Active Effect) Attacks all enemies and grants Lifesteal to all allies for 1 turn(s).

Enhancements:

+2:
+10% damage
+1 Weakness Gauge damage
+3:
-1 turn Skill Cooldown
+4:
+20% damage
+5:
+1 turn caster's buff duration
Mirsha Massacre

Mirsha Massacre

Weakness Gauge Reduction: 2
Cooldown: 5 turn(s)

Has a 80% chance each to increase all allies' Accuracy and Attack for 2 turn(s), then attacks all enemies.
After attacking, has a 80% chance to grant Immortality to the caster for 1 turn(s).

Enhancements:

+2:
+10% damage
+1 Weakness Gauge damage
+3:
-1 turn Skill Cooldown
+4:
+20% damage
+5:
+10% damage
+20% effect chance
Chainsaw GirlBurn iconChainsaw Girl
60
+2 turns Reduced Evasion (All Targets)
90
+20% Ally Priority
120
Changes to Enhanced Skill
Enhanced Evasion Reduction (Ignores Resilience)

Skill Upgrade Priority

Ultimate
Mirsha Massacre
separator
Second
Chainsaw Girl
separator
First
E Vroom Vroom Dead
Chain icon for Fire Join

Chain & Dual Attack

Weakness Gauge Reduction : 3

Chain Companion Effect: After attacking, inflicts Marked on the target for 2 turn(s).

Weakness Gauge Reduction : 1

Dual Attack Effect: After attacking, has a 70% chance to inflict Marked on the target for 2 turn(s).

Enhancements:

+2:
+5% Dual Attack and Skill Chain damage
+1 Weakness Gauge damage
+3:
+5% Dual Attack and Skill Chain damage
+4:
+5% Dual Attack and Skill Chain damage
+5:
+5% Dual Attack and Skill Chain damage
+1 Weakness Gauge damage

Recommended Build and Gear

No recommended gear information available for this character yet.