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Knight of Hope Meteos Joint Challenge Guide

By Arabyss / Sevih / Shiraen · Updated Oct 4, 2026

Joint Challenge boss. The boss prioritizes the leftmost enemy and triggers a powerful AoE attack when killing with skills or attacking non-Mage units. Light allies gain 40% bonus penetration. The boss's defense stacks each turn but resets on break.

Difficulty

Knight of Hope Meteos

Knight of Hope Meteos

Lv. 120

Immunities

5,000Attack
0Defense
2,000,000Health
151Speed
10%Crit Chance
150%Crit DMG
0%Crit DMG Reduc
0%Penetration
18%DMG Increase
12%DMG Reduction
168Effectiveness — Sheet value: 210 (before passives)
168Resilience — Sheet value: 210 (before passives)
WG60WG

Lv. 120 — Joint Challenge · Defeat Knight of Hope Very Hard

Skills

Lead Me to the Enemy...

Single Target

Prioritizes attacking the leftmost enemy.

You Must be the Enemy...

CD 4All Enemies

Attacks all enemies. Increases damage of this attack inversely proportional to the number of targets.

Protect the Royal Family...

All Enemies

(Triggered Effect) When an enemy is killed by Lead Me to the Enemy.../You Must be the Enemy..., or when attacking a non-Mage target with Lead Me to the Enemy..., attacks all enemies. This attack ignores the target's Defense by 100%.

Oath of Meteos

(Passive Effect) Light enemies gain 40% increased Penetration. (Permanent) Increases the Priority Increase efficiency of all enemies by 100%, but reduces their Speed by 50%. Enemies that use non-attack skills take 100% increased Critical Damage. (Max 3 stacks) Increases the caster's Defense by 500 each turn, but resets upon being inflicted with Break. Damage taken from Curse and Fixed Damage does not exceed 10000 respectively.

Enraged

Single Ally

Every 4 turns, becomes Enraged. Enraged: Grants an irremovable Attack Up / DMG Reduction effect to the caster for 3 turns, and recovers WG by 30%. Enraged lasts for 3 turns. I Offer My Life...: Used when Enraged ends. Removes all buffs from all enemies, then deals lethal damage. Enemies killed by this attack cannot be Resurrected or Revived.

Tips and teams below are written for Very Hard.

Tactical Tips

  • S1 prioritizes the leftmost enemy - place a Mage there to avoid triggering the passive AoE.
  • Triggers a defense-ignoring AoE when killing with S1/S2 or attacking non-Mage with S1.
  • Priority Gauge efficiency +100%, but Speed -50%.
  • Non-attack skills increase critical damage taken by 100% (max 3 stacks).
  • Boss defense +500 each turn, resets on break.

Recommended Characters

Demiurge LunaBryn

Demiurge Luna, Bryn

Essential picks for score bonus.

Gnosis Dahlia

Gnosis Dahlia

S1 pushes team (synergizes with boss passive).

Mystic Sage Ame

Mystic Sage Ame

Strong as always.

Ryu LionHeatwave Cop DeltaHoly Night's Blessing Dianne

Ryu Lion, Heatwave Cop Delta, Holy Night's Blessing Dianne

support (ideally slower than Demiurge Luna).

Regina

Regina

Light Mage with self-. Alternative to Demiurge Luna.

Omega Nadja

Omega Nadja

Dark DPS with and .

Francesca

Francesca

Dark DPS with and elemental advantage.

Suggested Teams

Any Mage can be played on the leftmost position. If you don't own Demiurge Luna or Regina, try choosing a Mage with like Roxie.

Combat Footage

Knight of Hope Meteos - Very Hard Modeby Sevih