Fire-element Mage boss from the Dimensional Singularity rotation. It strongly favors an all-Water Striker team and punishes teams without a Defender. Immune to all DoTs, crowd control and buff removal, it caps Curse / Fixed damage at 50000.

Planet Purification Unit
Immunities
Skills
Command: Restrain
Single TargetPrioritizes attacking the leftmost enemy. If the target is not a Defender, removes 2 buff(s) from the target.
Command: Incapacitate
All Enemies(Triggered Effect) After using Command: Restrain, if the caster's Attack is increased, activates an additional attack on all enemies.
Command: Destroy
CD 5All EnemiesAttacks all enemies and increases the caster's Attack for 5 turns.
Terminal: Protect Weakness
DMG taken from Strikers increases by 50%, and DMG taken increases by 25% for each Water enemy. If there are no Defenders on the enemy team, all skills deal Fixed DMG equal to 10% of the target's Max Health before attacking. Damage from Cursed and Fixed DMG taken by Bosses cannot exceed 50,000.
Terminal: Reinitiate
Always gains Buff Enhancement. This effect cannot be removed. After an enemy acts, if the caster's Attack is increased, increases the caster's Priority by 10%. After the caster's turn ends, decreases the Priority of non-Water targets by 10%.
Dimensional Rift
(Passive Effect) The boss monster's Priority increases after entering Berserk state. The following effects are added depending on rank. Applies from RANK D: DMG dealt by all attacks increases and DMG taken decreases. The values increase as rank rises, reaching their maximum at SSS. (Up to 300%/200% respectively) Applies from RANK B: Final DMG taken and WG DMG taken from targets without elemental advantage decrease by 70%/50% respectively. Applies from RANK S: Increases the caster's Penetration by 30%. Class Synergy: After an enemy acts, if there is exactly 1 enemy team member of the corresponding class, gains a special effect. Mage: Enemy Striker DMG increases by 8% (Max 10 stacks) Striker: Enemy Mage DMG increases by 8% (Max 10 stacks) Healer: All enemies' DMG taken decreases by 8% (Max 10 stacks) Defender: Boss Attack decreases by 2% (Max 5 stacks) Ranger: The boss takes Fixed DMG equal to 1% of its Max Health
Enraged
All EnemiesEnters Berserk state every time enemies take 7 actions. Berserk Entry & Ultimate Skill: Deals DMG to all enemies, then grants self an irremovable Speed Increase/DMG Reduction effect for 1 turn and recovers WG by 10%. Enemies killed by this skill cannot be Resurrected or Revived.
Strategy
- The boss strongly favors Water teams (+25% damage taken per Water hero on the field), on top of its Dimensional Rift passive that slashes damage from non-advantage targets.
- Running a Defender is preferable, to avoid the from Command: Restrain and the from Terminal: Protect Weakness (20% of current HP when your team has no Defender).
- Strikers deal +50% damage to the boss.
- The boss is immune to all DoTs — forget Gnosis Beth or teams here.
Water team
Poolside Trickster Regina, Caren, Beth
Water Striker DPS options — Strikers deal +50% damage to the boss. Pick your damage dealers among them.
Water Defender with a team-wide buff.
Water Defender options that provide a team-wide and add dual attacks for extra team damage. Luna also applies to stop the boss from buffing its Attack.
Water Healer — AP battery that also boosts the damage of allies holding .
Water support — / , and .
Cooldown decrease and damage buffs.
Core Fusion Epsilon, Midnight Rush Skadi
Anywhere dps (losing some damage bonus because not Water)





















