Earth-element boss featured in the Dimensional Singularity rotation. Counterattack-focused mechanics: targets without Counterattack take +50% damage and can be inflicted with Petrified.

Shichifuja's Shadow
Immunities
Skills
Creeping Toxin
All EnemiesAttacks all enemies and DMG against targets without Counterattack increases by 50%.
Higashiyama's Master
CD 3All EnemiesAttacks all enemies and inflicts Petrified on targets that do not hold Counterattack for 1 turn.
Miasmic Restriction
All EnemiesCan be used when holding 5 Unique Resource: Grudge. Attacks all enemies. After attacking, Priority increases by 25%. DMG dealt to targets with 80% or more current HP increases by 50%. Immediately after this skill, enemies' Counterattack, Revenge, and Agile Response will not activate.
Archdemon's Guard Dog
When self is inflicted with a debuff, gains 1 Unique Resource: Grudge. After attacking, own Priority increases by 20%. Curse and Fixed DMG taken by the boss cannot exceed 50000.
Great Demon's Henchman
DMG taken decreases by 50%, but DMG taken from Counterattack, Revenge, and Dual Attack increases by 200%.
Dimensional Rift
(Passive Effect) The boss monster's Priority increases after entering Berserk state. The following effects are added depending on rank. Applies from RANK D: DMG dealt by all attacks increases and DMG taken decreases. The values increase as rank rises, reaching their maximum at SSS. (Up to 300%/200% respectively) Applies from RANK B: Final DMG taken and WG DMG taken from targets without elemental advantage decrease by 70%/50% respectively. Applies from RANK S: Increases the caster's Penetration by 30%. Class Synergy: After an enemy acts, if there is exactly 1 enemy team member of the corresponding class, gains a special effect. Mage: Enemy Striker DMG increases by 8% (Max 10 stacks) Striker: Enemy Mage DMG increases by 8% (Max 10 stacks) Healer: All enemies' DMG taken decreases by 8% (Max 10 stacks) Defender: Boss Attack decreases by 2% (Max 5 stacks) Ranger: The boss takes Fixed DMG equal to 1% of its Max Health
Enraged
All EnemiesEnters Berserk state every time enemies take 7 actions. Berserk Entry & Ultimate Skill : Attacks all enemies, then grants self an undispellable Speed UP/DMG Reduction effect for 1 turn and recovers WG by 30%. Grants self Counterattack for 2 turns.
General Tips
- Keep active on your team to reduce DMG taken and prevent from the boss's S2.
- Debuffs charge the boss's Ultimate (Grudge resource) — minimize debuff stacking and time bursts before the 5th stack.
- Boss takes increased DMG from , and (+200%) but flat -50% otherwise — prioritize counterattack/dual-attack damage sources.
- Rank scaling (D → SSS): boss gains up to +300% DMG dealt and -200% DMG taken, plus elemental advantage filter from rank B+ and swap from rank S.
Mero strategy
- The whole strategy revolves around Mero and her kit. Each time she is healed, her skill cooldowns are reduced by 1.
- Build the team tanky enough to survive the boss's first hit, then buff Mero and let the team fall on the second hit.
- Revenge Set is good but not mandatory. Avoid stacking Speed to maximize counterattack opportunities.
Burned strategy
Mero team
Main DPS — self-applies and .
Sustained to ensure Mero will always have her S2 ready.
Tamara, Skadi, Valentine, Holy Night's Blessing Dianne
/ buffers.
Summer Knight's Dream Ember, Demiurge Drakhan
buffers.





















